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Enumeration of queue groups, by which the application may group queued renderables so that they are rendered together with events in between

Remarks:
When passed into methods these are actually passed as a uint8 to allow you to use values in between if you want to.
Enumerator:
RENDER_QUEUE_BACKGROUND  Use this queue for objects which must be rendered first e.g. backgrounds.
RENDER_QUEUE_SKIES_EARLY  First queue (after backgrounds), used for skyboxes if rendered first.
RENDER_QUEUE_MAIN  The default render queue.
RENDER_QUEUE_SKIES_LATE  Penultimate queue(before overlays), used for skyboxes if rendered last.
RENDER_QUEUE_OVERLAY  Use this queue for objects which must be rendered last e.g. overlays.
RENDER_QUEUE_MAX  Final possible render queue, don't exceed this.

Definition at line 43 of file OgreRenderQueue.h.

    {
        /// Use this queue for objects which must be rendered first e.g. backgrounds
        RENDER_QUEUE_BACKGROUND = 0,
        /// First queue (after backgrounds), used for skyboxes if rendered first
        RENDER_QUEUE_SKIES_EARLY = 5,
        RENDER_QUEUE_1 = 10,
        RENDER_QUEUE_2 = 20,
            RENDER_QUEUE_WORLD_GEOMETRY_1 = 25,
        RENDER_QUEUE_3 = 30,
        RENDER_QUEUE_4 = 40,
            /// The default render queue
        RENDER_QUEUE_MAIN = 50,
        RENDER_QUEUE_6 = 60,
        RENDER_QUEUE_7 = 70,
            RENDER_QUEUE_WORLD_GEOMETRY_2 = 75,
        RENDER_QUEUE_8 = 80,
        RENDER_QUEUE_9 = 90,
        /// Penultimate queue(before overlays), used for skyboxes if rendered last
        RENDER_QUEUE_SKIES_LATE = 95,
        /// Use this queue for objects which must be rendered last e.g. overlays
        RENDER_QUEUE_OVERLAY = 100, 
            /// Final possible render queue, don't exceed this
            RENDER_QUEUE_MAX = 105
    };


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